Through out the following sections, you will find examples of my work within the space of videogames and physical games.
Publicly Released Games
As QA at Chaos Theory Games
- Crab God; Mother of the Tide (Lead QA & Tester)
– won the Unity for Humanity Grant & 2024 AGDA for Excellence in Impact.
An atmospheric underwater strategy PC game. - IPGO (Lead QA & Tester)
A mobile game for change, puzzle Adventure teaching the basics on how the internet operates. - PlayEd (Lead QA & Tester)
A web based early education platform, gamifying classroom content and making homework fun! - Energy Transformers (Lead QA & Tester)
A mobile education Quiz game about renewable energy in Australia. - Virus Blaster (Lead QA & Tester)
A mobile education game about vaccines. - Cockatoo Falls (Lead QA & Tester)
A mobile gamified Cystic Fibrosis Adherence Journal. - Power the Grid (Lead QA & Tester)
A temporary educational installation about different power sources and their benefits. - Ditto’s Keep Safe Adventure (QA Tester)
A mobile adventure game, educating children about personal safety skills to keep them safe from bad actors in the community. This was in partnership with Bravehearts. - Virtual Farm (QA Tester of patch updates)
A Gateway to Science installation, teaching children standard farming practices. - Acid Wash (QA Tester of patch updates)
A mobile game about collecting and refurbishing cars. - Saber Force (QA Tester of patch updates)
A mobile endless runner, adventure, space game. - Kit Money Quests (Documentation PR)
A CommBank app helping improve the financial capability of kids in Australia.
As QA (volunteer) at Blind Sparrow Interactive
- Ready to Roll, RPG Dice Set
A mobile dice set, accessible for the vision impaired.
RMIT Student Works
These are the proudest works I wish to share, that were completed as part of the RMIT Bachelors of Game Design Degree and the Masters of Animation, Games and Interactivity courses.
Copyright ©Maeskye 2020