Odyssey, an explorative student piece the for RMIT Masters of Animation, Games and Interactivity course. This project was inspired by videogames such as, ‘Lost and Hound’ by Brian Fairbanks, ‘MYST‘ by Rand and Robyn Miller and ‘Dear Esther’ by Dan Pinchbeck and Robert Briscoe.
Odyssey, is an exploration adventure puzzle game that looks into accessible game design. The intention was to produce an enjoyable game scape that is welcoming to all players, regardless of vision level.
Odyssey Prototype 1
Testing of binaural audio for locating objectives and items of interest.
Odyssey Prototype 2
Showcased at RMIT’s 2019 Masters of Animation, Games and Interactivity Exhibition. Testing of binaural audio for locating objectives, cognitive mapping locations and user interfaces.
Thank you to Israel Carter, who is our Sound Designer. To listen hear more of Israel’s music, please visit https://israel-carter.com.au/artist.
Concept Art
Self-authored RMIT Student Research
*Important, please note; these documents are of an academic nature, are exploratory and have not been peer reviewed outside of RMIT’s MAGI Grading faculty.
Odyssey’s Game Design Document (GDD)
Student Literature Review: Virtual Playgrounds For The Blind
Student Research Paper: Accessible Design; Strategies In Videogames Through Sound